Comments for Episode 86
  • adminadmin January 25
    Well another week, another screw up...

    Yeah, from now on I am sure I will have the little terror trying to voice his opinion during my show.
    Its annoying, but tht seems to be life

    I think the Low Sec issue had some great points.

    Anyone out there willing to refine it with us?

    Basically,
    get the Sleeper AI but into Low Sec faction police. With the pirate factions also.

    Gain loyalty with the pirate faction and buy from them protection for operating in their space.

    Based on what ship battle value is attacking and being attacked will determine the time to assistance.


    ______________

    Also covered, was the NEOCOM update.

    Pukin is asking everyone to send a *hug* to Chyph3r in game mail.

    ______________

    Lastly, I know this is suppose to be an Eve thing, but I have many loves. So another podcast to listen to is No Guts - No galaxy.

    you can find the website at: www.nogutsnogalaxy.net/

    and their feed is : nogutsnogalaxy.net/new/feed/

    If you check them out, please let them know you got it from us.

    PR reasons.

  • Dusty_MiteDusty_Mite January 26
    Bit late as I didnt catch it live on tuesday but anyway.

    And the minimize local images is in the game right click the tab and select view compact member list.

    Great show either way guys, and thanks for the link on last weeks show notes
  • KariTraceKariTrace January 27
    Haha, around 1Hr 15min in when farfrompukin talked about riverine's corps. I started that aution in fleet chat, started the bidding @ 5mill. Was fun times. O, and river's bomber was fail fit...but not surprise there...
  • QuzanQuzan February 9
    I think you guys are on to something with the whole use your LP to buy protection thing. However, if you were to broaden the scope of your idea, make that protection available from the major faction NPC corps in high sec, and you just fixed low sec (because lets face it, most high sec carebears do not have pirate faction LP). I've got lots of more ideas about this, probably more then should be put in this post.

    Anyone else have any thoughts about this?
  • What I would like to see...

    First low-sec becomes similar to null sec for sov purposes. However player owned alliances could NOT hold sov in these systems. The system sov would be:
    1. Concord uncontrolled sov – as systems currently exist.
    2. Racial Faction controlled sov – System controlled by a certain racial faction
    3. Pirate Faction controlled sov – System controlled by a certain pirate faction

    How Sov control would work…

    Each faction would be allowed to anchor faction territorial claim units (FTCU). These FTCUs would be built from BPCs that could only be purchased with LPs. Once an FTCUs is anchored for a particular faction then members of that faction may attack the faction warfare dungeons to attempt to claim that system for their own (ie claim Sov of that system). Once a faction controls that system they may place a faction territorial upgrade hub (FTUH). FTUHs would be built from BPCs that could only be purchased with LPs. FTUHs would not be upgraded with modules, but once placed would grant system wide bonuses to that faction based on the time the faction controlled the system.

    FTUH would always be attackable.
    FTCU of opposing faction would only be attackable when they did not control sov of the system.

    It would be possible to remove sov from a faction using current faction dungeon system resulting in the system being turned back over to the Concord faction. Sov benefits would only be gained by a faction claiming sov by placing a FTCU in a system.

    Example of bonuses:
    Level 1 (0 to 1 week)
    Combat – LP gain for faction kills in system receive +2.55% bonus
    Industry – Miners for the faction receive +5% bonus to mining yield
    Sov – Gate guns & station guns will not fire upon faction that holds sov

    Level 2 ( 1 week+ to 2 weeks)
    Combat – LP gain for faction kills in system receive +5% bonus
    Industry – Miners for the faction receive +10% bonus to mining yield
    Sov – Same as level 1, plus gate guns & station guns will fire upon -.5 to -1.0 of opposing factions

    Level 3 (2+ weeks to 3 weeks)
    Combat – LP gain for faction kills in system receive +5% bonus, 2% bonus to resists
    Industry – Miners for the faction receive +10% bonus to mining yield, one asteroid belt spawns in
    system same as normal sov mechanics with mining upgrade
    Sov – Same as level 1, plus gate guns & station guns will fire upon -.1 to -1.0 of opposing factions. Controlling faction’s players may launch a defense beacon (stealing earlier idea). Once launched the defense beacon will call one level one (Cruiser Frigates) wave of NPC faction defense forces (using Sleeper AI) that will remain for the duration of the beacon and defend the player if attacked.

    Level 4 (3+ weeks to 4 weeks)
    Combat – LP gain for faction kills in system receive +7.5% bonus, 4% bonus to resists, NPC sites spawn as per normal mechanics
    Industry – Miners for the faction receive +10% bonus to mining yield, two asteroid belt spawns in
    system same as normal sov mechanics with mining upgrade. (ABC ores spawn)
    Sov – Same as level 1, plus gate guns & station guns will fire upon all opposing factions. Controlling faction’s players may launch a defense beacon (stealing earlier idea). Once launched the defense beacon will call one level two (Frigates, Cruisers, Battle Cruisers) wave of NPC faction defense forces (using Sleeper AI) that will remain for the duration of the beacon and defend the player if attacked.

    Level 5 (4 weeks +)
    Combat – LP gain for faction kills in system receive +10% bonus, NPC sites spawn as per normal mechanics (higher end sites spawn)
    Industry – Miners for the faction receive +10% bonus to mining yield, three asteroid belt spawns in
    system same as normal sov mechanics with mining upgrade. (ABC ores spawn)
    Sov – Same as level 1, plus gate guns & station guns will fire upon all opposing factions. Gates now have NPC faction forces patrolling gates & belts. Controlling faction’s players may launch a defense beacon (stealing earlier idea). Once launched the defense beacon will call one level two (Frigates-Ewar, Cruisers, Battle Cruisers, BS) wave of NPC faction defense forces (using Sleeper AI) that will remain for the duration
    of the beacon and defend the player if attacked.

    I might have to make this a blog post...

  • Oh one thing to add... I think that miners that belong to the faction that holds sov in a system should be able to receive LPs based on the amounts of ore mined.

    This would an additional incentive to promote miners (targets) to actively mine in low sec.

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